The strategy and RPG elements of Fallout Tactics are top notch. Given the Fallout name, sorely disappointing in story and role-playing. Taken on its own, a decent but not great tactical game with a strategic layer and background story. Even the missions that focus on recovering a vehicle are best approached by neutralizing all opposition before attempting to get the vehicle out. Reusing code by replacing Speech with Driving only made this worse.ĭriving vehicles would have been a neat feature if it had worked, but between bugs and bad design decisions the only viable tactic is to bail out as soon as you enter a combat map. The SPECIAL system was designed for RPGs, and has some flaws for a tactical game. It's a jarring change that wasn't necessary.Īlthough much is made of the ability to have Supermutants, Deathclaws, and Robots on your team, these are available so late in the game, and have such severe limitations, that it's not really practical to use them. The BOS in the first game was heroic, in the second enigmatic but helpful, in the third fascist. It doesn't break continuity with the original RPGs, but it changes directions radically. The story puts a very different twist on the Fallout world. Overall, the combat system worked, the battles were interesting, and the "flavor' of the Fallout world was mostly maintained.
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